![]() ![]() Others in the channel started asking smart questions at that point about deeper analysis, but this one guy wanted to put a stop to it. Perhaps I was a bit verbose in introducing the concept, but I was rather surprised when one of the runners reacted abruptly after I presented some hard stats from the API. So neither did it seemed optimized for promoting factorio, it didnt seem optimized along the lines of how speedrunners were using it either.Īnyways, once I thought I had a handle on what the group was about, I made the case for using statistical analysis in hopes of improving things. Guys and Games can be a volatile mix sometimes. ![]() For example, when you're in the channel, you hear a lot of condescension about others people submittal categories, which is rather sad, especially since the ones condescending are hardly doing anything to write home about. Those sorts of popularity contests can easily go awry. When I asked for explanation on how they were arranged, it was by 'vote', which kind of sounded like some kind of a popularity contest. If I had to guess, as these things often go when you're not using objective metrics with clearly articulated goals, it's a small group pressuring others to fall in line with their personal preferences. The complaints make sense though, as run submittals don't align with how the categories are arranged and the categories don't seem to be that beneficial to the community at large either. They mostly were being oblique about their complaints and obviously didn't want to alienate themselves with the community. Mostly it was just idle chatter about specific optimizations, though some speedrunners were complaining about the priority the mods were using for runs. I went in to the speedrun chat channel and listened in for a couple of weeks. I didn't see how it was optimized for community growth at all. However, when I went to the subsection for Factorio, the categories didn't seem very reflective of how the game is played or seemed particularly inspiring. That is generally just fine, as gamers love to do their best to promote their favorite games and I couldn't imagine speedrunners would be any different. Normally this kind of thing could be done by the marketing department, but that's a sensitive area with speedruns, which are more community driven. And so as a devoted factorio gamer interested in speedruns, I was wondering how the SpeedRunner mods were optimizing the group and its videos to get more people interested in the game, or at least how they were trying to encourage engagement.Īfter all, the more engagement, the more Wube can invest in Factorio, and the more fun for all. I know from my own experience, that one of the early multiplayer factorio speedruns got me interested enough to buy the game a couple of years ago and it was watching a speedrun that renewed my recent interest.Īnd by recent interest, I mean near super fan. Ignoring that last factorio run stat would be a shame in all sorts of ways, as for some, these videos may be how they make a decision to buy a game. ![]() This means an area of recent growth in engagement for Factorio. 1220 runs for factorio have been submitted to speedrunĬritically, 588 of those factorio runs happened in the last 6 months alone. And for some games, Speedrunning videos is a big chunk of those views. The last point is important because Video streaming of games is huge - 364B views and 15% of all video views on the internet. How the game is played by most people, what's interesting to watch, what invites us to purchase the game, and importantly- how to better leverage for community growth, the Twitch/YouTube streaming of games. This is a somewhat long post, but it's a discussion of several relevant things. ![]()
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